Problems...+and+maybe+a+Solution+or+two...

Okay, so I'll work out the problems here...

=Problem 1: The Scrolls...=

Okay, So I need to create a scroll that opens and closes depending on where you click. It activates and opens when you click a button, and closes when you click the scroll. You can see an example of how I did it in my "alchemy so far" section. The sprites are rather confusing though, so I'd just better point out that they're a just example sprites and aren't the real thing yet.

I neede four sprites, one that animated the opening of the scroll, one that was the scroll opened and another that was the scroll closing of it. The last sprite was a button, so you can open up the scroll.

//The objButton was given the following events:// create instance of object objRollingScrollBegin at position (50,50)
 * Mouse Event for Left Button:**

//and an object called objRollingScrollBeginwith the events://

change the instance into object objRollingScrollingEnd, yes performing events
 * Mouse Event for Left Button:**

set the sprite to (insert sprite tile here) with subimage -1 and speed 1
 * Other Event: Animation End:**

//and finally an object called obj RollingScrollEnd with events://

destroy the instance
 * Other Event: Animation End:**

The Button object when clicked, creates the objRollingScroll at position (50,50). The objRollingScrollBegin finishes it's animation and changes itself to the still sprite. When that sprite is clicked, it changes to the objRollingScrollEnd, which proceeds to destroy itself. When you click the button again, it all happens again.

=Problem 2: Amazing Talk bullets...=

Bullets are a very good way to get someone to talk... Especially invisible ones!

Firstly you'll need a sprite. Anyone will do... just make sure it's small.

Create an object with the **bullet sprite**. set speed to (//insert desired speed here//) and direction to (//insert desired direction here//) set Alarm 0 to 7 //This alarm is to destroy the bullet so it doesn't// //fly on forever//
 * Create Event**:

destroy the instance //just destroying the bullet...//
 * Alarm Event for alarm 0**:

Done. You have a bullet that allows you to do anything with. Just remove the alarms that destroy the bullet and you have a bullet that you can use in a normal shooting game...